Now, before anyone goes over-thinking this, it doesn’t unavoidably mean our Game of the Week pick Witcheye is the maximum scoring game in a review, the game with the best graphics, or actually any other scientific “best” thing.
Instead, it’s more just us selecting out the solitary game out of the week’s releases that we believe is the most notable, surprising, motivating, or actually any other hard to explain excellence that makes it worth having if you were just going to choose up to one.
These picks might be contentious, and that’s OK.
If you differ with what we’ve chosen, let’s attempt to employ the explanation of these articles to have conversations about what game is your game of the week and why.
I’ve been “looking at” the recently released Witcheye ($2.99) from developer Peter Malamud Smith and publisher Devolver Digital ever since we primary posted about it way flipside in December of 2017.
It’s a game about a soaring eyeball, and it featured some of the nicest pixel fine art and smoothest animations I’ve observed.
Now going on almost two years because of primary learning about it, Witcheye is lastly obtainable to the masses, and it’s even better than I expected it would be.
I’m a platforming game nut, but I also adore when a developer plays around with the customary run and jump mechanics of the type.
Witcheye does this by having you manage a flying eyeball by swiping in any way to move and tapping to discontinue.
You can rebound off of the setting as long as there’s nothing
dangerous in your way like a bunch of pokey spikes,
and you can bang yourself into enemies to take them out.
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Again given there’s nothing on said enemy that could harm you.
It couldn’t be any easier of thought, but it someway provides a totally exceptional platforming experience.
Enemies in exacting are intended in such a way that you require to study their attacks and defenses to know when and
where is a superior place to give them a bop to send off them.
It takes a bit of performance to get contented with how your eyeball controls,
but once you do you feel like an airborne ocular ballerina, striking to and fro on a
dime and taking out enemies with the accuracy of a sniper.
The unbelievable visuals that at first pulled me in all that time ago also go a long ways towards the pleasure of Witcheye.
There’s a attractive story tying everything together,
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more than 50 well-designed levels to participate through, and tons of collectibles to keep you demanding.
Plus there are unlockable modes counting features that are built for speedrunners,
so merely beating the game isn’t where the fun has to finish.
Best of all is that Witcheye is a paid game with no IAP and no shenanigans, just fine old-fashioned fun.
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Well, I never considered I’d have such a good time bouncing around as an eyeball, but Witcheye has shown me the glow. It’s an unbelievable pick-up for anyone who enjoys a well-made experience with exclusive touchscreen mechanics.